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HOW DOES IT WORK?

In a typical campaign, it’s possible for the characters to start at 1st level, dive into an epic story, and reach 10th level and beyond in a short amount of time. While that pace works fine for many campaigns, some DMs prefer a campaign with pauses built into it—times when adventurers do things other than go on adventures. By introducing downtime activities that take weeks, months, or even years of effort, you can give your campaign a longer timeline that allows events in the world to play out over the course of years.
Don’t you want to play D&D during the times when you’re not around the table? What if you dedicated 5 minutes of your time every day to checking in on your character, like your RPG version of a Tamagotchi pet? Instead of playing whatever casual game, you can have your Dwarf create “The Crusher”, a custom war hammer, and keep tabs on the status with your DM. When it’s finished crafting, you could coordinate with the Tiefling wizard in your party to enchant it, sharing the costs and time requirements, so that when the downtime session is over and you’re all gathered together for the next adventure you’ve kept the party working together and have some cool rewards to show for it.
Downtime Manager is a comprehensive tool to manage Downtime Sessions – the time spent between D&D adventures. Using this tabletop companion app, the DM and the party members to create, run and manage activities between adventures, spending the time in a fun way between actual tabletop RPG sessions.
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Tutorials
Development Diary #19
Greetings, Downtimers! Great news: we are running the last tests on version 2.3, so it will be released soon!As for the content, I wrote about „Rate Homebrew” (likes, adds) two weeks ago (see DevDiary #17), here are the other major improvements:Leaderboard: you can see the...
Adventure Hooks for Downtime #10
Long Journeys, Short Stories The Missing CaravanWhen the team arrives to Lakeburgh from Whitekeep after a two-day trip, they find out that the caravan that left Whitekeep the day before they left did not arrive. The case is quite interesting because there was no fork on...
Development Diary #18
Greetings, Downtimers! Now that the DEV team is putting the final touches on the soon to be released, version 2.3 (see last week Dev Diary for details), I was able to start working on the next tasks (a.k.a. version 2.4) that you voted for in the...
Adventure Hooks for Downtime #9
Hello there, Downtimers! Here are a few adventure hooks straight from our brewery, I hope you'll like them!The siegeAfter asking for shelter for a few nights in the castle of a local landlord, our adventurers find themselves right in the middle of a siege. Without any...
Development Diary #17
Greetings, Downtimers! You voted, we listened! As you can see under "Roadmap for new features and updates", we have started creating the ‘Homebrew uploaders’ leaderboard”. First we need to clean up the database a bit so that we can show nice leaderboards based on:Likes: how...
Adventure Hooks for Downtime #8
Hello there, Downtimers! Here are a few adventure hooks straight from our brewery, I hope you'll like them!DevelopmentThe leaders of two cities have decided to make trade easier and improve their relationship. The almost-impenetrable, treacherous mountains between the two dwellings caused a lot of problem in...
Development Diary #16
Greetings, Downtimers! Another interesting week is behind us, so let’s see what we have for you today!This was the most exciting development phase so far - at least for me!First of all, 2.2 was the first release which got its content entirely from YOUR votes!...
Development Diary #15
Greetings, Downtimers! Great news: we’ve started the final testing phase for the 2.2 update of Downtime Manager!We discussed the new features in our previous update here for your reference: Development Diary 14). This one is shaping up to be a pretty major update, as you...













